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Programming Android

Programming Android

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide, and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation--including application frameworks that you can use as a starting point for your own projects. Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.Learn how to use the Android SDK with the Eclipse IDE Apply advanced Java concepts regardless of your experience with the language Create an Android user interface that's captivating and easy to navigateUse the Fragment API for tablet user interfacesMake your application compatible with Honeycomb and earlier versionsUnderstand Android's unique database design issues and the role of SQLite Use sensors and gestures to expand your app's input beyond just tapping and scrolling Explore Android APIs for multimedia, location, communication, NFC, and other applications

26.99 [ Detail ]

Professional Android Programming with Mono for Android and .NET/C#

Professional Android Programming with Mono for Android and .NET/C#

A one-of-a-kind book on Android application development with Mono for AndroidThe wait is over! For the millions of .NET/C# developers who have been eagerly awaiting the book that will guide them through the white-hot field of Android application programming, this is the book. As the first guide to focus on Mono for Android, this must-have resource dives into writing applications against Mono with C# and compiling executables that run on the Android family of devices.Putting the proven Wrox Professional format into practice, the authors provide you with the knowledge you need to become a successful Android application developer without having to learn another programming language. You'll explore screen controls, UI development, tables and layouts, and MonoDevelop as you become adept at developing Android applications with Mono for Android.Answers the demand for a detailed book on the extraordinarily popular field of Android application developmentStrengthens your existing skills of writing applications and shows you how to transfer your talents to building Android apps with Mono for Android and .NET/C#Dives into working with data, REST, SOAP, XML, and JSONDiscusses how to communicate with other applications, deploy apps, and even make money in the processProfessional Android Programming with Mono for Android and .NET/C# gets you up and running with Android app development today.

24.02 [ Detail ]

Programming Android: Java Programming for the New Generation of Mobile Devices

Programming Android: Java Programming for the New Generation of Mobile Devices

What does it take to build well-engineered Android applications? Explore Android's core building blocks and APIs in depth with this authoritative guide (updated to cover the Ice Cream Sandwich version of Android), and learn how to create compelling apps that work on a full range of Android devices. You'll work with proven approaches to app design and implementation—including application frameworks that you can use as a starting point for your own projects. Delve into sensors, native development, 3D graphics, and many other topics, and discover how to build apps on the platform of your choice. If you're an intermediate to advanced programmer, you'll learn how to make great Android apps.Learn how to use the Android SDK with the Eclipse IDE Apply advanced Java concepts regardless of your experience with the language Create an Android user interface that's captivating and easy to navigate Use the Fragment API for tablet user interfaces Make your application compatible with Honeycomb and earlier versions Understand Android's unique database design issues and the role of SQLite Use sensors and gestures to expand your app's input beyond just tapping and scrolling Explore Android APIs for multimedia, location, communication, NFC, and other applications

24.54 [ Detail ]

Android Apps for Absolute Beginners

Android Apps for Absolute Beginners

Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started.  Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible What you’ll learn Get yourself and your computer set up for Android apps development Use the Eclipse programming environment to make your Android development efficient and straightforward Follow steps in plain English to build simple apps and get them working immediately Style your application so that it appeals to potential users Make use of the Android’s touch screen Use shortcuts and cheat sheets to create apps the easy way Use the basics of Java and XML to move onto more advanced apps Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits! Table of Contents Preliminary Information: Before We Get Started What’s Next? Our Road Ahead Setting Up an Open Source Android Development  Environment An Introduction to Java, XML and How Android Works An Overview of the Android Application Framework Screen Layout Design: Views, ViewGroups and Layout Types User Interface Design: Buttons, Menus, Dialogs and Alerts Designing Graphics for Android: 2D Images & Animation Adding Interactivity: Handling UI Events Understanding Content Providers Understanding Intents and Intent Filters The Future: 3D, Widgets, Bluetooth, Maps, Search, and More

17.99 [ Detail ]

Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet

Arduino + Android Projects for the Evil Genius: Control Arduino with Your Smartphone or Tablet

TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN! Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book. This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don't require the ADK--including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away. Arduino + Android Projects for the Evil Genius: Contains step-by-step instructions and helpful illustrations Provides tips for customizing the projects Covers the underlying principles behind the projects Removes the frustration factor--all required parts are listed Provides all source code on the book's website Build these and other devious devices: Bluetooth robot Android Geiger counter Android-controlled light show TV remote Temperature logger Ultrasonic range finder Home automation controller Remote power and lighting control Smart thermostat RFID door lock Signaling flags Delay timer

14.00 [ Detail ]

Learning Android

Learning Android

Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by an expert who's taught this mobile platform to hundreds of developers in large organizations, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more. You'll build a Twitter-like application throughout the course of this book, adding new features with each chapter. Along the way, you'll also create your own toolbox of code patterns to help you program any type of Android application with ease.Get an overview of the Android platform and discover how it fits into the mobile ecosystem Learn about the Android stack, including its application framework, and the structure and distribution of application packages (APK) Set up your Android development environment and get started with simple programs Use Android's building blocks--Activities, Intents, Services, Content Providers, and Broadcast Receivers Learn how to build basic Android user interfaces and organize UI elements in Views and Layouts Build a service that uses a background process to update data in your application Get an introduction to Android Interface Definition Language (AIDL) and the Native Development Kit (NDK)

21.42 [ Detail ]

Beginning Android Games

Beginning Android Games

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform What you’ll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform. Table of Contents Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Publishing Your Game What’s Next?

23.99 [ Detail ]

Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game

Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game

Build the Next Great Android Game!   Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.   The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).   With this book you’ll learn how to  Use free Android tools for creating code, artwork, and sound Implement the “game loop” that is at the heart of Android games Bring your game to life with scene transitions and entity modifiers Make the most of bitmap and vector graphics, sprites, and animation Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass Build infinite virtual worlds with tile maps Create, save, and reuse powerful particle effects Find, acquire, modify, and use background music and sound effects Implement highly realistic physics effects with Box2D Use AI techniques to make your games smarter and more fun Build a scoring framework based on collisions between your game elements Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book

23.99 [ Detail ]

Android Recipes: A Problem-Solution Approach

Android Recipes: A Problem-Solution Approach

Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. In this book, you'll start off with a recap of Android architecture and app fundamentals, and then get down to business and build an app with Google’s Android SDK at the command line and Eclipse. Next, you'll learn how to accomplish practical tasks pertaining to the user interface, communications with the cloud, device hardware, data persistence, communications between applications, and interacting with Android itself. Finally, you'll learn how to leverage various libraries and Scripting Layer for Android (SL4A) to help you perform tasks more quickly, how to use the Android NDK to boost app performance, and how to design apps for performance, responsiveness, seamlessness, and more. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. This can save you a great deal of work over creating a project from scratch! What you’ll learn Discover Android architecture and various Android-specific APIs How to develop a unit conversion app in the context of command-line/Android SDK and Eclipse/Android SDK environments How to accomplish various tasks related to the user interface and more How to use external libraries to save time and effort How to quickly develop an app using the Scripting Layer for Android (SL4A) tool How to boost app performance by using the Android NDK Guidelines for designing filtered apps, performant apps, responsive apps, and seamless apps Who this book is for Newcomers to Android, as well as more accomplished Android developers. Table of Contents Getting Started with Android User Interface Recipes Communications and Networking Interacting with Device Hardware and Media Persisting Data Interacting with the System Working with Libraries Scripting Layer for Android Android NDK App Design Guidelines

24.34 [ Detail ]

Android Application Development For Dummies

Android Application Development For Dummies

The fun and friendly guide to creating applications on the Android platformThe popularity of the Android market is soaring with no sign of slowing down. The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Donn Felker explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform.Takes you soup through nuts of developing applications for the Android platformBegins with downloading the SDK, then explains how to code Android applications and submit projects to the Android MarketWritten by Android guru Donn Felker, who breaks every aspect of developing applications for the Android platform into easily digestible piecesNo matter your level of programming experience, Android Application Development For Dummies is an ideal guide for getting started with developing applications for the Android platform.

19.79 [ Detail ]

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