Found 12611 C Programming Books Programming Books Products.
Written by best-selling authors Al Kelley and Ira Pohl, A Book on C, Fourth Edition is a comprehensive tutorial and reference to C based on the ANSI C standard. The C language is demonstrated with numerous examples and extensive exercises that guide readers through each concept. Step-by-step "dissections" of program code reveal the underlying logic of the programs and include in-depth implementation details. New features in this edition include: a chapter on moving from C to Java; more programming examples; new and improved dissections; more thorough coverage of multifile programming, pointers, and recursion; and new and updated exercises; and an expanded appendix of standard library functions. In addition, there is more emphasis on Abstract Data Types, which provides the reader with a foundation for working with objects and facilitates programming in the problem domain.
48.99
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The authors present the complete guide to ANSI standard C language programming. Written by the developers of C, this new version helps readers keep up with the finalized ANSI standard for C while showing how to take advantage of C's rich set of operators, economy of expression, improved control flow, and data structures. The 2/E has been completely rewritten with additional examples and problem sets to clarify the implementation of difficult language constructs. For years, C programmers have let K&R guide them to building well-structured and efficient programs. Now this same help is available to those working with ANSI compilers. Includes detailed coverage of the C language plus the official C language reference manual for at-a-glance help with syntax notation, declarations, ANSI changes, scope rules, and the list goes on and on.
41.39
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Provides solutions to all exercises in Kernighan & Ritchie's new ANSI C book. Ideal for use with K&R in any course on C. Careful study of this answer book will help understand ANSI C and enhance programming skills. Tondo & Gimpel describe each solution and completely format programs to show the logical flow.
39.32
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Want to write applications for iOS or the Mac? This introduction to programming and the Objective-C language is the first step on your journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's legendary Objective-C Bootcamp,¿this book covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. This is the only introductory-level book written by Aaron Hillegass, one of the most experienced and authoritative voices in the iOS and Cocoa community. Compatible with Xcode 4.2, iOS 5, and Mac OS X 10.7 (Lion), this guide features short chapters and engaging style to keep you motivated and moving forward. At the same time, Aaron’s determination that you understand what you’re doing—or at least why you’re doing it—encourages you to think critically as a programmer.
21.81
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This is the 4th edition of the world's bestselling book on Objective-C programming, fully updated to cover Xcode 4.2 and Automatic Reference Counting (ARC). Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and Mac platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated for the significant changes in iOS 5 and Xcode 4.2. One of the biggest changes is Automatic Reference Counting (ARC). This edition gives detailed coverage of how to use ARC to improve and simplify memory management in Objective-C programs.
31.49
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Learn the C programming language from one of the best. Stephen Kochan's Programming in C is thorough with easy-to-follow instructions that are sure to benefit beginning programmers. This book provides readers with practical examples of how the C programming language can be used with small, fast programs, similar to the programming used by large game developers such as Nintendo. If you want a one-stop-source for C programming, this book is it.The book is appropriate for all introductory-to-intermediate courses on programming in the C language, including courses covering C programming for games and small-device platforms. Programming in C, Third Edition is a thoroughly revised and updated edition of Steven Kochan's classic C programming tutorial: a book that has helped thousands of students master C over the past twenty years. This edition fully reflects the latest C standard and contains current source code. It has been crafted to help students master C regardless of the platform they intend to use or the applications they intend to create -- including small-device and gaming applications, where C's elegance and speed make it especially valuable. Kochan begins with the fundamentals, then covers every facet of C language programming: variables, data types, arithmetic expressions, program looping, making decisions, arrays, functions, structures, character strings, pointers, operations on bits, the preprocessors, I/O, and more. Coverage also includes chapters on working with larger programs; debugging programs; and the fundamentals of object-oriented programming. Appendices include a complete language summary, an introduction to the Standard C Library, coverage of compiling and running programs using gcc, common programming mistakes, and more.
27.49
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With fun projects, tips, instructions, illustrations, and programs, this comprehensive companion to the powerful Mindstorms NXT robot kit will help LEGO popularize robotics in the way that the iPod did for digital music. This second edition to programming on the NXT helps users make the most of the latest LEGO Mindstorms NXT release for further robot enhancements. Included is an ingenious set of projects that explore the complete arsenal of basic and advanced NXT functionality. At the heart of these projects is Versa, a versatile mobile robot platform that utilizes modular attachments.
18.23
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The first edition of C Programming: A Modern Approach was popular with students and faculty alike because of its clarity and comprehensiveness as well as its trademark Q&A sections.Professor King's spiral approach made it accessible to a broad range of readers, from beginners to more advanced students. With adoptions at over 225 colleges, the first edition was one of the leading C textbooks of the last ten years. The second edition maintains all the book's popular features and brings it up to date with coverage of the C99 standard. The new edition also adds a significant number of exercises and longer programming projects, and includes extensive revisions and updates.
90.91
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There are lots of introductory C books, but this is the first one that has the no-nonsense, practical approach that has made Nutshell Handbooks® famous.C programming is more than just getting the syntax right. Style and debugging also play a tremendous part in creating programs that run well and are easy to maintain. This book teaches you not only the mechanics of programming, but also describes how to create programs that are easy to read, debug, and update.Practical rules are stressed. For example, there are fifteen precedence rules in C (&& comes before || comes before ?:). The practical programmer reduces these to two: Multiplication and division come before addition and subtraction. Contrary to popular belief, most programmers do not spend most of their time creating code. Most of their time is spent modifying someone else's code. This books shows you how to avoid the all-too-common obfuscated uses of C (and also to recognize these uses when you encounter them in existing programs) and thereby to leave code that the programmer responsible for maintenance does not have to struggle with. Electronic Archaeology, the art of going through someone else's code, is described.This third edition introduces popular Integrated Development Environments on Windows systems, as well as UNIX programming utilities, and features a large statistics-generating program to pull together the concepts and features in the language.
22.60
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Written for experienced C programmers who want to quickly pick up some of the insights and techniques of experts and master the fine arts of ANSI C, this volume passes on the wisdom of a highly experienced C compiler writer and his colleagues to help programmers reach new heights, and avoid common software pitfalls along the way. Using an original approach and a humorous style that makes deep knowledge both easy and accessible, it gathers into one place, tips, hints, shortcuts, guidelines, ideas, idioms, heuristics, tools, anecdotes, C folklore, and techniques that are often penciled in margins and on backs of papers by those working in the programming trenches—working on many different kinds of projects, over many, many years. Each chapter is divided into self-contained sections. Includes extended discussions of major topics such as declarations and arrays/pointers; offers a great many hints and mnemonics; covers topics that many C programmers find confusing; and features one of the best introductions to C++, and the rationale behind it. Throughout, technical details are interspersed with many true stories of how C programming works in practice, and each chapter ends with an amusing C story or piece of software folklore. For software engineers and computer programmers who are writing, developing, testing, debugging software on either IBM PCs or Unix systems.
30.77
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