Found 111402 Programming Books Programming Books Products.
Microsoft .NET is here, but COM and COM+ will be a valuable part of every Microsoft Windows® programmer’s toolbox for years. This in-depth programming guide explains how and where COM and COM+ fit into the new .NET world, demonstrates the new technologies that are available in .NET, and shows how to interoperate between COM/COM+ and .NET. It explains how to use Microsoft Visual Studio® .NET to write traditional COM objects, how to use COM objects in .NET code, and how to use .NET objects as COM objects. It also discusses COM+ topics such as disconnected applications and subscriptions. The authors show you both theoretical and practical approaches—explaining how the mechanisms work and also providing practical advice with sample code to show how to handle interoperability.Topics covered include:The .NET view of COM and COM+ COM, COM+, and .NET Using COM components in .NET code Using .NET components in COM applications Overview of COM+ coding for .NET Writing COM code Attributed programming Active Template Library (ATL) and ATL Server Writing COM+ code A simple COM+ example Working with disconnected applications Creating subscriptions Web application scenarios Interoperability Interacting with unmanaged code Advanced interaction Working with predefined interfaces Includes sample code on the Web
48.08
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Welcome to Scratch Programming for Teens! Scratch is a programming language intended to make programming easier to learn for novice programmers. It can be used to create computer games, interactive stories, graphic artwork and computer animation, and all sorts of other multimedia projects. Scratch can also be used to play digital music and sound effects. If you aspire to one day become a professional programmer, Scratch provides everything you need to build a foundation. Scratch also packs all of the programming power and punch needed to satisfy the programming needs of most computer enthusiasts and hobbyists. Best of all, it's actually fun to use! Scratch Programming for Teens provides all the instruction that a first-time programmer needs to quickly get up and running with Scratch. Before you know it, you will be creating all kinds of projects that incorporate graphics, sound, and animation. As you learn how to program with Scratch, you will learn programming principles and techniques that you can later apply to other programming languages such as Microsoft Visual Basic and AppleScript. Jerry Lee Ford, Jr. is an author, educator, and an IT professional with over 18 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He is the author of 24 other books and co-author of two additional books. His published works include AppleScript Studio Programming for the Absolute Beginner, Programming for the Absolute Beginner, and DarkBASIC Programming for the Absolute Beginner. Jerry has a master's degree in business administration from Virginia Commonwealth University in Richmond, Virginia, and he has over five years of experience as an adjunct instructor teaching networking courses in information technology.
16.35
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Introduction to Java Programming, Comprehensive, 8e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence. Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s fundamentals-first approach, students learn critical problem solving skills and core constructs before object-oriented programming. Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Increased data structures chapters make the Eighth Edition ideal for a full course on data structures.
101.17
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Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code.You'll start with the basics—types, data structures, and control flows—and progress to advanced features like blocks, mixins, metaclasses, and beyond. Rather than bog you down with a lot of theory, The Book of Ruby takes a hands-on approach and focuses on making you productive from day one. As you follow along, you'll learn to: Leverage Ruby's succinct and flexible syntax to maximize your productivity Balance Ruby's functional, imperative, and object-oriented features Write self-modifying programs using dynamic programming techniques Create new fibers and threads to manage independent processes concurrently Catch and recover from execution errors with robust exception handling Develop powerful web applications with the Ruby on Rails framework Each chapter includes a "Digging Deeper" section that shows you how Ruby works under the hood, so you'll never be caught off guard by its deceptively simple scoping, multithreading features, or precedence rules.Whether you're new to programming or just new Ruby, The Book of Ruby is your guide to rapid, real-world software development with this unique and elegant language.
26.50
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Introduction to sequential decision processes covers use of dynamic programming in studying models of resource allocation, methods for approximating solutions of control problems in continuous time, production control, decision-making in the face of an uncertain future, and inventory control models. A prior course in operations research is prerequisite. 1982 edition.
11.08
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PROGRAMMING WITH MICROSOFT VISUAL BASIC 2010, FIFTH EDITION by the best-selling author, Diane Zak, is designed for a first course in programming. Using the most recent version of the software, Visual Basic 2010, this book teaches individuals how to use Visual Basic applications as they would in a real world setting. Students with no previous programming experience learn how to plan and create their own interactive Windows applications. GUI design skills and object-oriented programming concepts are emphasized throughout the book.
74.34
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* Written by the inventor of the language, the book is the defining, classic text on the language that has become central to software development over the past five years. This third edition incorporates additions and changes on a major scale. In particular, the new edition is based on the ANSI/ISO C++ final draft with its many new language features - templates, exceptions, namespaces, and run-time type identification, to name a few - in addition to the C++ Standard Template Library that has revolutionized C++ development. * Throughout, the book does far more than merely describe every element of the language. The focus is on showing how the language is used as a tool for design and programming, and teaching the basic concepts programmers need to master C++. With this third edition, Stroustrup has made the book even more accessible to those new to the language while adding information and techniques that even expert C++ programmers will find invaluable.
50.19
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With fun projects, tips, instructions, illustrations, and programs, this comprehensive companion to the powerful Mindstorms NXT robot kit will help LEGO popularize robotics in the way that the iPod did for digital music. This second edition to programming on the NXT helps users make the most of the latest LEGO Mindstorms NXT release for further robot enhancements. Included is an ingenious set of projects that explore the complete arsenal of basic and advanced NXT functionality. At the heart of these projects is Versa, a versatile mobile robot platform that utilizes modular attachments.
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7 Easy Steps to CNC Programming. . .A Beginner's Guide
24.50
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This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary-the book starts at the beginning of C++ and game programming. Therefore, even readers without any previous programming experience can get as much out of the book as anyone else. Beginning C++ Game Programming presents a small but complete program for each new concept and a complete game program at the end of each chapter. It then presents readers with a final game project at the end of the book that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming.
13.98
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